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2010
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January
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The Art of Building and Maintaining an Unpopular MMO
01/17/10 -
Everything is a Tree
01/09/10
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The Art of Building and Maintaining an Unpopular MMO
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January
- 2009
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A Code Master's Handbook
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2010
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January
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The Art of Building and Maintaining an Unpopular MMO
01/17/10
Hack Wars Part 1: In the Beginning
Even if you happen to be one of the 3,538 people who have played HackWars for a reasonably good length of time, it must be admitted that, by most measures, my attempted incursion into the online MMO market has been a relative failure. My three-year hobb -
Everything is a Tree
01/09/10
A couple days ago my friend pointed out a programming problem that had been posed on Hacker News. He mentioned he had written a slick Ruby application that had been attacking the problem using statistical theory and random number generation -- he had almost solved the problem in 12 hours, which was
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The Art of Building and Maintaining an Unpopular MMO
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January
- 2009
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